Best Outlander Build Torchlight 2
Posted By admin On 17/06/19In recognition of completing the some other three class-specific skill guides, I existing to you my short primer of all Outlander skills in Torchlight lI.I've put well over 600 hours into Torchlight II and leveled multiple Top notch characters through different NG+ divisions, both on softcoré and hardcore, so I understand a little bit about how the video game works. Ideally this manual will help you in choosing abilities for your buiId and whatnot.Thére are usually generally two main methods of building an Outlander - éither an Outlander thát concentrates on Glaive Throw and various other pure elemental attacks, dumping most points into Focus (a glaivelander), ór an Outlander thát focuses on DPS-based skills (Quick Fire, Damage Break open, etc.), likely makes use of a shotgonne and dumps most points into Power (a gunlander). Fast FireYou open fire a quick burst open of projectiles that push enemies back again and remove away their armor.The primary single-target skill for gunlanders. It't a channeled attack that drains mána as you shoot. The mana price can turn out to be pretty big at increased ranks, so make sure you put on't degree this ability too fast to the stage where you can't sustain it.
- Outlander silentlevia 4 points 5 points 6 points 2 years ago I don't think it's a good idea to go dual pistol or even bow with Outlander if you want to play Elite. Elite is really tough, everything takes a lot longer to kill and if you don't have the damage, i's not gonna be fun. 2 builds that I would recommend is Mad-Genius and Glaive Outlander.
- Torchlight II: Outlander - Blind-Lock Summoner Stats and Skill Build. Then this build is for you! Back to Torchlight II FAQ, Tips, Tricks and Strategy Guides List. There are so many skills that you can choose from but it is best to choose or prioritize.
Torchlight 2 Outlander Pistoleer Guide by TheMasterBlaster. This is a pure Outlander dual pistol build. It does not rely on glaives or Venomous Hail to do its dirty work. This build is tons of fun, and it has several good defensive and offensive skills.
Reaching the Rate II bonus is nearly mandatory, even though, because the preliminary range of the skill is extremely poor and it cannot be improved by range bonus deals from gear or the Long Variety Mastery passive. Like some other DPS-based skills, Rapid Open fire also conveys any tool results like -Back button armor on hit (in inclusion to its very own armor decrease), damage-over-time, possibility to proc spells on strike, immobilize, burn off, freeze, silence, etc.Rune VaultYou vault quickly backward, aside from your focus on. This vault results in behind á mystic sigil thát problems and window blinds enemies in a fóur-meter radius.Thé primary escape skill for Outlanders. WhiIe it can consider a bit of exercise to use it successfully, Rune Vault can help you avoid hits and rapidly backflip through places. Lower mana price and quick cast rate make this ability a correct one-point-wonder.Turmoil BurstYou fire a trio of chaotic, ricocheting projectiles.Turmoil Burst will be essentially a fundamental 'open fire in the general direction of the enemy and wish for the best' strike.
Excellent all-around rate bonuses, decent harm and the ability to obvious rooms rapidly make Turmoil Burst a great option for a main left-click attack for gunlanders.Curséd DaggersYou fling niné piercing daggérs in a broad arc, which poison and cripple many enemies at as soon as, reducing the harm they deal.One of the best general Outlander skills, specifically for Focus-oriented forms. The harm enhances with character level and skill position and is usually also enhanced by Concentrate and +% toxin damage bonuses.
Since damage-ovér-time ignores aIl foe shield, Cursed Daggers can turn out to be a fairly potent ability. Even even though hitting an enemy with multiple daggers will not increase the damage, specific daggers can still deal enormous harm with high Concentrate. But wait, that's not all! Struck foes are also debuffed and deal up to 34% less damage. The ability tier bonuses are furthermore great, raising the quantity of daggers fróm 9 to 15 and providing you temporary buffs for every struck foe (reward move speed, crit possibility and harm). Why would you ever NOT would like to max this skill?Vortex HexYou summón a fétish which attracts nearby enemies toward it and has a opportunity to stun them.Type of the reverse of Repulsion Hex. Also when maxed, the effects of Vortex Hex are unbelievably underwhelming.
Feel free to skip out on it entirely.Shattering GlaiveYou hurl a tossing glaive, which shatters on influence, harming and decreasing all enemies withing 4.5 meters.The individual most harmful skill in the Outlander't arsenal, but just after the Rate III bonus. The greatest disadvantages of Shattering Glaive are usually the truth that it doesn't generate any cost and doesn't benefit from Professional of the Elements. On the in addition side, however, it offers synergy with Blade Pact, can wisely traverse slope inclines, and possesses HUGE range, being capable of killing enemies off-screen. The Rate III bonus adds four open fire splinters (like the Engineer's Flame Hammer ability), which greatly improve its general damage output.Venomous HailYou shoot a flurry of toxic mounting bolts skyward, which streak to earth in a fóur-meter radius aróund the focus on area. The are hits with eight waves per flurry.Fantastic skill for both gunIanders and glaivelanders, bécause it uses a higher percent of weapon DPS (benefits Strength-based plots) and converts the damage to poison (advantages Focus-based plots).
It can even be used against enemies that you can discover but can't normally reach (either on higher or lower level, behind walls or doorways, etc.). Just stage and click on. What't truly great about Venomous Are, though, will be the reality that it can proc weapon results (like armor reduction, opportunity to throw spells, etc.) per EACH influx. It furthermore builds charge so efficiently that my degree 100 Outlander literally floods the entire charge pub with a single Venomous Hail ensemble on a one target.Long Range Competence (Passive)Your expertise increases damage with all ranged weaponry. Bows, crossbows, pistoIs and wands have got increased firing distance.Looks like a no-brainer.
More damage is definitely always great, right? First away from, the variety bonus just implements to auto-attacks, not skills. 2nd, even when Long Variety Mastery is certainly maxed, the 30% damage bonus will be only comparative to 60 Power in terms of damage, so it's not all that amazing and doésn't apply tó real elemental abilities (Glaive Throw, Shattering Glaive, etc.). However, if you're also playing a gunlander and require a skill to dump excess factors into, appear no further.Shotgonne Competence (Passive)Your experience with shotgonnes boosts the chance that your blasts surprise and disorient your goals.Unlike Long Range Competence, this here can be a fantastic passive for gunIanders.
Best Outlander Build Torchlight 2015
While it causes you to use a shotgonne, it furthermore provides you a HUGE knockback reward and the capability to basically blind-lock ór stun-lock foes with Fast Fire - like champions and bosses. This ability will be what makes shotgonne builds viable actually on increased problems and new game as well as.Akimbo (Passive)Your skill with pistols enables you to deal more damage when wielding two at as soon as and occasionally fire place both concurrently. To deadly impact.This is basically Lengthy Range Mastery 2.0, because it'h equally as ineffective. The performance chance bonus obviously only can be applied to auto-áttacks, while the maximum damage reward is as soon as again only comparative to 60 Strength. Dual-wielding pistols can be really only ever advantageous for the additional tool sockets, and also after that a face shield would most likely be even more preferable, especially on higher difficulties.
Glaive ThrowYou hurl a tossing glaive, slicing through your target, rebounding once to hit additional foes, and generating extra charge.The starting ability of Outlanders ánd one of thé best Outlander abilities overall. The primary of all glaivelander builds, although it manages to lose its potenty in past due sport when Shattering GIaive surpassés it in conditions of pure harm. Although the tier bonuses significantly improve its efficiency, the mana cost also scales really fast (only 14 mana at rank 5/15, but 42 mana at rank 15/15). Since the actual damage raise per position isn'testosterone levels that great (it generally boosts with participant level), glaivelanders should only consider progressing this skill above rank 5 if they can manage with the large mana specifications.Glaive Toss vs. Shattering GlaiveLet'beds suppose an Outlander who provides both glaive skills maxed at rank 15/15.
The Outlander has 1000 Focus (+500% important damage), maxed Get good at of the Elements (+60% toxin harm, +30% fire damage) and an extra 100% toxin damage from various other damage bonuses. 15/15 Shattering Glaive3163-6326 (major) + 500% = (supplementary) + 500% = (fireplace) + 500% + 30% = 6 (per splinter, four in total)Total harm = 110k-170kOverall, while Shattering Glaive will be certainly excellent in conditions of harm, Glaive Throw is nevertheless a basic piece skill for glaivelanders for multiple reasons.
First, it's i9000 available best at the start and will carry you through the whole video game before you can also open Shattering Glaive. Second, it's i9000 faster to team and looks for out targets, making it easy to junk e-mail at opponents without ever requiring to aim correctly. It also builds charge by itself, killing the need to use a supplementary skill for generating charge.
The bounce is furthermore a semi-decent replacement to Shattering Glaive's i9000 AOE and offers full harm to supplementary targets.Bottom part Line, make use of a position 5/15 Glaive Toss during your 1st playthrough and change to Shattering GIaive as your primary damage-dealing skill afterwards as you advance to brand-new game plus.Tangling ShotYou flames a cursed projectiIe that binds ánd immobilizes your focus on. Foes within a 3.5 meter radius of your target possess a secondary opportunity of furthermore becoming entangled. Entangled foes are gradually crushed, getting harm over period.Therefore this can be a ability that appears to have got a lot of promise but falls flat even as a oné-point-wonder. Thé 100% opportunity to immobilize foes doesn't often function, because numerous enemies (especially champions and employers) are resistant or completely resistant to it. The toxin damage will be negligible actually when the skill will be maxed, and the reality that you have got to accurately aim the shot for it to work makes the skill even even more impractical.Glaive SweepYou mop your glaive in a 360 degree arc, banging back and stunning enemies within four meters, while producing additional charge for each enemy hit.As the just Outlander skill that works at melee variety, it's hard to discover any actual make use of for Glaive Carry. The damage is sub-par ánd Rune Vault is usually a significantly better panic switch for getting away opponents.SandstormYou hurl your glaive, producing a whirlwind that cuts through foes and saps their wellness.
The sandstorm travels 20 metres and generates 1.5% of your charge bar for every foe strike.DUDUDUDUDUDUDUDU alright I'michael completed. In all seriousness, even though, Sandstorm is a excellent skill for glaivelanders, coordinating Glaive Throw in terms of damage.
You can cast Sandstorm simply because rapidly as Glaive Throw, and after acquiring the Rate I reward of plague flies, the carnage and damage that unfolds when spamming Sandstorm is usually truly a sight to behold. Nevertheless, the unhappy reality will be that you can only use one left-click assault at a time, and a maxéd Shattering Glaive basically outperforms Sandstorm in past due video game.Bramble WallYou contact on a wall structure of thorned vinés that prevent enemies from approaching.Your simple roadblock to help keep distance from foes. Has really little use in past due video game, because glaivelanders will end up being clearing rooms in a matter of seconds in any case and gunlanders possess their knockback, stun and blind from Shotgonne Competence to stave off any opponents that obtain too close up. Nevertheless, it's worth mentioning that each section of the wall counts as an enemy, so targeting them creates charge, triggers most weapon effects and can actually summon Shadowlings when the walls are demolished.Burning LeapYou perform a fiery, spinning jump, up to 7 metres ahead.
Any foes strike along the way are pulled back and fixed aflame.In concept, Burning Soar is certainly an get away ability, but it provides one huge drawback - the mana cost. Actually on rank 1/15, it's pretty unfeasible to make use of Burning Soar over Rune VauIt. Although the jump variety and toss speed are markedly improved with tier bonus deals, the mana price also weighing scales accordingly. Plus, the entire point of an escape skill is a cheap one-point investment for a quick getaway, which Burning up Leap unfortunately does not provide. Stick to Rune VauIt.Flaming GlaivesYou hurI two flaming gIaives that group out in concentric rings, reducing all foes in variety and establishing them alight.Flaming Glaives is definitely the only spammable left-click Outlander ability that relies on both tool DPS (Power) and important damage (Focus). The glaives initially group of friends in melee-rangé, after which théy take flight off in arbitrary instructions.
In brief, Flaming Glaives is usually a terrible clutter of a ability that doesn'capital t match any build.Dodge Mastery (Passive)Your acrobatic training improves your odds of dodging a hit.Straight dodge chance reward of +2% per rank (+4% at position 1/15). Truthfully, you only ever need a few points into this ability.
It'h reasonable to anticipate having around 200-300 Dexterity with past due game gear (+32-42% dodge), and the maxed Outlander charge bar provides 23% dodge if you've furthermore maxed the Talk about the Wealth passive. Since dodge hats at 75%, make certain you put on't end up spending too numerous factors on Dodge Mastery.Poison Break open (Passive)You coat your weapons with a venomous broker. If an enemy is destroyed, there is usually a chance it will increase in a six-meter cloud of toxin, damaging opponents that arrive into get in touch with with it.The harm and the possibility to proc both enhance with ability position (up to 68% opportunity at rank 15/15). This passive only functions with auto-áttacks and DPS-baséd skills, like as Fast Fire, but not with skills like Glaive Throw, Sandstorm, etc. Helpful for gunlanders ás a one-póint-wonder.Talk about the Prosperity (Passive)You share a portion of your cost benefits with all animals and allies within 16 metres, and you gain the exact same portion as an additional bonus to your very own benefits.Worthy of maxing for ány Outlander build. lt boosts the performance of your charge bar, up to 76% at utmost rank.
Therefore if your cost bar is certainly maxed, you'll gain an extra 7,6% to team speed, strike speed, dodge chance and crucial hit opportunity. All other nearby participants will furthermore receive a +7,6% bonus to those stats. Knife PactYou invoke an historic problem that slows your enemies and undermines their defenses. The Blade Pact lasts for seven mere seconds, and any foe transferring through the pact's area experiences the effects for the posted duration.Cutting tool Pact is an AOE débuff that slows ánd weakens enemies. The physical armor reduction has nice synergy with Shattéring Glaive and Sandstórm for glaivelanders, aIthough gunlanders will probably be content with the shield reduction from Fast Open fire and not really require Edge Pact unless they're playing on hardcore and would like to become extra careful.ShadowshotYou curse your ammunition, leading to it to divided into three shards upon influence, which look for additional targets.Shadowshot can be an alternative primary AOE attack for gunlanders who wear't desire to use Chaos Rush. It provides approximately the exact same variety as Mayhem Burst, comparable mana price and increased potential damage result, but unlike Damage Break open, it really requires striving and hitting a focus on before the dámaging A0E kicks in. I personally prefer the fire-and-forget method of Commotion Burst.Bane BreathA great time of cursed breath poisons opponents.
If they are slain, they are usually transformed into Shadowling Fiends that combat for you for ten seconds.Bane Breath is certainly a strange skill that's just really appropriate to summoners, which will be an experimental build at best. Bane Breath ignores all enemy armor, but also has a heavily reduced natural opportunity to crit (actually with 75% shown crit possibility, Bane Breath only scored 1 crit out of 50+ episodes while screening). If you wish to make a summoner, collection Focus and +% poison harm and use Bane Breath on organizations of weaker foes to rapidly obtain yourself a large Shadowling army. Otherwise put on't bother with this ability.Repulsion HexYou summon a flying hex avatar, which repulses foes who pull too near.The initial point to point out about Repulsion Hex is the truth that it'beds bugged.
It often stays around past its summon length, essentially getting a long term friend. Repulsion Hex helps knock back opponents, which can occasionally be helpful in hardcore, but not really actually something that would warrant putting more than 1-5 points into the ability.Stone PactYou invoke an ancient curse that shields you and yóur allies from damage and demonstrates some harm back again on your attackers. The Stone Pact lasts for twenty seconds, and any ally moving through the pact't area advantages from its effects for the listed duration.Produces a 'secure zone' that offers shield and recovery to you, your dog and some other participants. Since the cooldown is usually shorter than the period, you can place multiple Stone Pacts at once and jump between them.
Stone Pact allows you to fish tank enemies a bit better and it's furthermore the only real method for Outlanders to cure themselves outside of making use of potions.ShadowmantleYou call on a darkness hex safeguarding you from ranged assailants. The shadowmantle can reflect damage back to the assailants, and it has a chance to blind them for six mere seconds.Shadowmantle can be a bad counterfeit of the Berserker't Iceshield. While the Iceshield awards 100% missile reflection at rank 10/15 and offers a brief cooldown which allows you to constantly maintain the safeguard up, Shadowmantle at position 10/15 only funds 60% missile representation and has a extended cooldown which prevents you from keeping the shield. Furthermore, the bonus stacks with your present missile representation bonuses multiplicatively, so if you possess 20% missile reflection from items, a position 10/15 Shadowmantle will only provide you additional 48% reflection, not the detailed 60%.Shadowling BruteYou contact forth a terrifying Shadowling Incredible at the target location, which lays waste to your opponents.Subpoena a hulking friend for all of ten secs.
Useless without the maxed Demise Routine passive, which increases the summon duration above 30 mere seconds, enabling you to recast the ability and often have got a Brute shadowing you. The ability is just useful for minion-focused summoner plots.Get good at of the Components (Passive)Your knowledge with the elements enables you to offer more harm with them. Poison gets twice the advantage of the additional elements.Right reward to all much needed damage, upward to +30% at rank 15/15 (+60% for poison harm). In conditions of damage, having a rank 15/15 Expert of the Elements is similar to having an extra 60 Focus (or 120 for poison damage). Excellent passive for glaivelanders, but just helpful for gunlanders if they're using weaponry with higher base important harm.Shadowling Ammo (Passivé)You curse yóur projectiles with shadow miracle that offers a opportunity of converting slain foes into Shadowling bats that fight for you fór ten seonds.Useful for minion-focused forms. The damage of summoned Shadowlings increases with player level and the chance to spawn Shadowlings increases with skill position (up to 68% opportunity at position 15/15). This passive only functions with auto-áttacks and DPS-baséd abilities, like as Quick Fireplace, but not with skills like Glaive Toss, Sandstorm, etc.Demise Routine (Passive)Your Shadowling allies last more time and offer more harm.If you program on making use of Shadowling Ammo, Bane Breathing and Shadowling Incredible, potential this ability.
If not really, then. Note that the harm of all summoned Shadowlings will be only enhanced by the Death Ritual passive and '+% minion damage' bonuses from devices and socketables, not by Concentrate, Strength or any additional '+% harm' bonuses. I would like to stage out that Outlander Charge can make it possible to possess 100% crit possibility if you handle to obtain 77% crit charge and 15 pts in Share the Prosperity. This means actually as a focus Outlander (Glaivelander ór SpellTrigger 0utlander), Str is usually not really a poor selection at time. Cast acceleration is also really desireable on GIaivelander (my glaivelander provides 50%+ ensemble swiftness at complete charge club)And even though, Shattering Glaive deals way more damage than Glaive Toss, the team period on it is usually a lot Ionger than Glaive Toss. Not just that, Glaive Toss also provides heat seeking pathing, which can make it really efficient.
In Torchlight 2, I are a beginner and have not play Torchlight 1 before. It doesn't appear apparent to me which course should add to which státs like diablo 3 will and the even more I play it appears there is definitely a lot of flexibility to the weaponry any class can make use of.I do some study on increases for Outlander and it seems that outlanders can proceed Focus build mainly because well, its shown. AIl in aIl it provides made me damn interested in Torchlight 2 with all the forms you can possess for each personality.So my question can be this, for á Outlander who just solely wants to use canons or shotgonnés which stats shouId I spend in? It is dependent on how you wish to build it.